QUALITY MATERIALS |
Why bother with quality materials, when in AD&D they give little advantage??!! For instance, mithril costs 100 times as much as steel but obly gives a +1 weapon bonus and +4 saving throw versus Crushing Blow, hardly worth the expense, and also, where is the wonder in this mythical metal then?
Items made of high quality materials should get attack and saving throw bonuses. However these bonuses are NOT cumulative with magical bonuses EXCEPT where saving throws are concerned! Magic items are darn near indestructable! They last for centuries, but then again, catastrophic attacks, like being struck by a dragon, should impose saving throw penalties!
Material (and description) | Attack/damage bonuses | saving throw bonus |
Stainless steel | +1 | +1, +4 vs cold/corrosion/crushing blow |
Meteoric steel | +2 | +2, +4 vs Fire/cold |
Adamantine (low grade alloy of adamant and iron common in the Underdark and used by drow and duergar, dull black with slight reddish tinge) | +2 | +2 |
Mithril (ultra-polished silver colour, incredibly tough) | +3 | +5 Invulnerable to corrosion/decay |
Adamantite (alloy of adamant and mithril, half the weight of steel, polished blue-black in colour) | +4 | +4 |
Adamant (dull black, diamond hard and denser than iron) | +5 | +5 (impervious to all normal harm!) |