DRAGONS

 

 

Dragons are the msot mighty and terrifying creatures in AD&D, but that isn't reflected in their combat stats! A warrior can do almost as much damage as a full grown red wyrm in a round! Using the following rules makes it more believable, and terrifying, to face a dragon. Although their breath weapons are devastating, the effect of a one ton claw cannot be over looked! ;) Generally, only seige weapons, the most potent of blades and the smrtets of minds can defeat a dragon: meleeing one is almost certain suicide! Also note: you CANNOT "vorpalise" a dragon, they are too big!! Only giant-sized folk could do it, same with "sharpness" weapons.

Dragons are incredibly tough, Hit Dice ranges aren't sufficient, 1 100 yeard beastie is gonna take a lot of killing! Just as humans get bonuses for high Constituion,so do dragons. So a read great wyrm with 23 Hit Dice gets a bonus of 138 hp on top!

Damage dice modifiers increase the amonut of dice done in damage (not the bonuses for age). So a great red wyrm would do 5d10+12 (1d10x5, +12) claw damage. Note that human-sized opponents are so small adult dragons generally can't use more than one attack against them!

Al dragons get a +4 to saves due to their size, magic abilities etc.

AGE Hit Die Modifier Combat Modifier Fear Radius Fear Save Extra hp per hit dice Damage dice modifier Magic weapon to hit
1 Hatchling -6 +1 - -

-

-

-

2 Very Young -4 +2 - -

1

-

-

3 Young -2 +3 - -

2

-

-

4 Juvenile - +4 - - 2 - -
5Young Adult +1 +5 15 yards +3 3 - -
6 Adult +2 +6 20yards +2 3 x2 +1
7 Mature Adult +3 +7 25 yards +1 4 x2 +1
8 Old +4 +8 30 yards 0 4 x3 +1
9 Very Old +5 +9 35 yards -1 5 x3 +2
10 Venerable +6 +10 40 yards -2 5 x4 +2
11Wyrm +7 +11 45 yards -3 6 x4 +2
12 Great Wyrm +8 +12 50 yards -4 6 x5 +3

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