DRAGONS |
Dragons are the msot mighty and terrifying creatures in AD&D, but that isn't reflected in their combat stats! A warrior can do almost as much damage as a full grown red wyrm in a round! Using the following rules makes it more believable, and terrifying, to face a dragon. Although their breath weapons are devastating, the effect of a one ton claw cannot be over looked! ;) Generally, only seige weapons, the most potent of blades and the smrtets of minds can defeat a dragon: meleeing one is almost certain suicide! Also note: you CANNOT "vorpalise" a dragon, they are too big!! Only giant-sized folk could do it, same with "sharpness" weapons.
Dragons are incredibly tough, Hit Dice ranges aren't sufficient, 1 100 yeard beastie is gonna take a lot of killing! Just as humans get bonuses for high Constituion,so do dragons. So a read great wyrm with 23 Hit Dice gets a bonus of 138 hp on top!
Damage dice modifiers increase the amonut of dice done in damage (not the bonuses for age). So a great red wyrm would do 5d10+12 (1d10x5, +12) claw damage. Note that human-sized opponents are so small adult dragons generally can't use more than one attack against them!
Al dragons get a +4 to saves due to their size, magic abilities etc.
AGE | Hit Die Modifier | Combat Modifier | Fear Radius | Fear Save | Extra hp per hit dice | Damage dice modifier | Magic weapon to hit | |
1 Hatchling | -6 | +1 | - | - | - |
- |
- |
|
2 Very Young | -4 | +2 | - | - | 1 |
- |
- |
|
3 Young | -2 | +3 | - | - | 2 |
- |
- |
|
4 Juvenile | - | +4 | - | - | 2 | - | - | |
5Young Adult | +1 | +5 | 15 yards | +3 | 3 | - | - | |
6 Adult | +2 | +6 | 20yards | +2 | 3 | x2 | +1 | |
7 Mature Adult | +3 | +7 | 25 yards | +1 | 4 | x2 | +1 | |
8 Old | +4 | +8 | 30 yards | 0 | 4 | x3 | +1 | |
9 Very Old | +5 | +9 | 35 yards | -1 | 5 | x3 | +2 | |
10 Venerable | +6 | +10 | 40 yards | -2 | 5 | x4 | +2 | |
11Wyrm | +7 | +11 | 45 yards | -3 | 6 | x4 | +2 | |
12 Great Wyrm | +8 | +12 | 50 yards | -4 | 6 | x5 | +3 |